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Vengeance avenger new version
Vengeance avenger new version








Here is the skill outline for the Avenger I built:Ģ0 Conviction (Right Click skill, main aura)Ģ0 Vengeance (Left Click skill, main attack)ġ0 Resist Fire (synergy for Vengeance and gives passive bonus to max Fire resist)ġ0 Resist Cold (synergy for Vengeance and gives passive bonus to max Cold resist)ġ0 Resist Lightning (synergy for Vengeance and gives passive bonus to max Lightning resist) With that said, we won’t consider offensive auras for combat other than Conviction. However, aura flashing has been almost entirely removed in 1.10, and while it may still be possible with some auras it’s neither easy to do, nor consistent, nor necessary to achieve a huge damage output with Vengeance anymore. In 1.09 many people (myself included) would “flash” conviction onto enemies and then use Fanaticism and Vengeance to attack the enemies while they were affected by Conviction. One quick note about aura flashing before we continue to the skills section: You can solo Hell with this build, but I highly suggest you use the Avenger in team play he’s far more effective there. Conviction gives great bonuses to both Melee Fighters, and Spell casters alike. The Avenger is most effective while in a party. One final bit of advice before I start the character guide:

vengeance avenger new version

Keep in mind, while in 1.09 Holy Shield only enhanced your shield blocking and shield defense, now it enhances your blocking and TOTAL defense. Also, with the resistance auras active, you and your party can achieve near immunity to that element while the aura is “turned on”.Īlso, with Holy Shield maxed you can easily achieve 10k or more defense and max blocking. They increase the damage of Vengeance through a synergy bonus, and they raise your maximum resists. Now, many of us never considered for a second “wasting” points on these three skills until now. You won’t see your maximum resists go up unless you actually spend the points on these skills. However, it DOES NOT receive bonuses from +skill items. This also stacks on top of +max resist equipment (up to 95% of course). So if you had 10 points in Resist Fire, your maximum fire resist would go up 5 points. The way this works is that for every 2 points you spend on a Resistance aura, that resistance’s max is raised by one point. This character reached the high 30’s before I read in the forums that the fire/cold/lightning resistance auras now give a passive bonus to your maximum resists, even when they aren’t being used as the active aura. So, I started working on a ladder Zealot that would wear Guardian Angel, a Herald of Zakarum (or other shield with huge resist all bonus), and other items to achieve a lovely 90/90/90/90 resistances setup… not counting the cold absorb from Nord’s Tenderizer/ Raven Frost and fire absorb from Dwarf Star he’d have. For those of you who don’t know, an Avenger is a Paladin who uses Vengeance as his main attack, and Conviction as his main aura.Īfter taking huge amounts of elemental damage from obnoxious Gloams, Balrogs, Steel Scarabs, LEB’s, Archers, Mages and basically every other enemy in Hell (yeah they ALL have elemental damage now it seems) while playing my new characters on the ladder I decided that it would be best for me to make a character that can “tank” this sort of damage.

vengeance avenger new version

And now they’ve gotten a nice overhaul in 1.10. I played two or three in 1.09 and previous patches. Don’t be afraid to do your own thing though, this is just a sort of template to start from. I have to say that this Avenger has been great fun for me to play, and I suggest for all of you Paladin fans out there to give it a whirl. Just send me a private message and I’ll help you out if I can.

vengeance avenger new version

If you have questions, or feel that I didn’t cover something. Many thanks to all of you who contributed in suggestions and such with the first version. This is the Final Version of my Avenger guide.










Vengeance avenger new version